Word Ladder

Lewis Carroll's word puzzle: change one letter at a time to turn one word into another. Every daily is generated by search, so a solution always exists and you are told the shortest one possible.

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Tap a letter to change it.

Change one letter at a time to get from the top word to the bottom one. Every rung has to be a real word from the list. There is no dead end — the target can always still be reached — so it is always worth trying a line. Undo is unlimited.

Free play

Every deal here is randomly generated, and you can play as many as you like. Your game saves itself as you go, so you can close the tab mid-deal and pick it up later.

New to Word Ladder? Read the rules — or try today's deal, which is the same for every player in the world.

Getting better at word ladders

Word ladders look simple and then quietly refuse to cooperate: you change a letter, then another, and find yourself somewhere the target cannot be reached from. Everyone does this at first. A few habits make an enormous difference.

Work from both ends

This is the big one. Rather than pushing forward from the start word and hoping, spend a moment on the target and ask what could come immediately before it. WARM is reachable from WARD, WART, WORM and a few others — and that shortlist is usually much smaller than the list of places your start word can go.

Once you know the last rung or two, you are solving a shorter problem from both sides. Most ladders that feel impossible are ladders being attacked from one end only.

Vowels are the flexible letters

Changing a vowel usually lands on another real word: CARD, CORD, CURD. Changing a consonant is where ladders tend to stick. When you need a way out of a dead patch, the vowel is generally the letter with the most doors behind it.

Notice which letters you already share

If your current word and the target agree in two positions, those letters are probably not the ones to touch. It sounds obvious, and it is surprisingly easy to forget in the middle of a chain — changing a letter that was already correct is the most common way to wander.

That said, it is not an absolute rule, which brings us to the useful one.

Sometimes you have to move away first

The shortest ladder is not always the one that looks most direct at every step. Moving a letter away from the target can open a neighbourhood that the straight route simply cannot reach. If the direct path keeps failing, try deliberately changing a letter you had thought was settled and see where it leads.

This is the difference between a four-step solution and wandering for nine, and it is the part that feels like real problem-solving.

There is no dead end

Worth knowing, because it changes how freely you explore: wherever you wander, the target can still be reached. A ladder is never lost, only unfinished. You can follow a line for five rungs, decide you dislike it, and undo back — nothing has been spent except steps.

If you are stuck, undoing two rungs is usually better than undoing one. Dead patches tend to be entered a step before you notice them.

Why every puzzle has an answer

Most word ladder puzzles are made by picking two words and hoping there is a path between them. That produces puzzles with no solution, and on those days nobody can tell — players assume they were not clever enough.

These are built the other way round. The whole dictionary is treated as a network, with words joined when they differ by a single letter. Each puzzle starts from a word and walks outward through that network, taking the target from the words sitting four to six steps away.

So a solution exists because the puzzle was made by walking one — and because the walk measures distance as it goes, the shortest possible answer is known exactly. That is the number shown as the best you could manage. Matching it is genuinely hard; getting within a step or two is a good result.

About the word list

The dictionary here is deliberately curated: a couple of thousand ordinary four-letter words, rather than a full scrabble list. A larger list would connect more words, but it would also route puzzles through terms nobody has ever met, and a ladder whose answer depends on a word you have to look up is not a fair puzzle.

The trade-off is that real words are occasionally missing. If you try one that ought to be there, do say — that is how the list improves.

Common questions

Who invented this? Lewis Carroll, on Christmas Day 1877. He called it Doublets and ran it as a weekly column in Vanity Fair. The rules have not needed changing since.

Can I rearrange letters? No — letters stay where they are. HEAD to HADE is not a step, because two positions changed.

What is a good score? Your score is the number of steps you took, and fewer is better. The shortest possible ladder for that day is shown alongside it, so you always know what you were aiming at.

Does everyone get the same pair? In the daily, yes. Free play deals a fresh ladder whenever you like.