How to play FreeCell

FreeCell is a solitaire game played with a single 52-card deck. Every card is dealt face up at the start, so there is no hidden information and no luck of the draw. Almost every deal can be solved with correct play, which is what separates FreeCell from Klondike.

The layout

The goal

Move all 52 cards to the foundations. Each foundation is built up in suit order, starting with the Ace and finishing with the King.

Cards do not come back off the foundations.

Moving more than one card at a time

You can drag an ordered run — cards descending in rank and alternating in colour — as a single move. This is a shortcut, not a separate rule: behind the scenes the cards are moved one at a time through your free cells and empty columns.

That is why the number you can move is limited:

(free cells + 1) × 2 ^ (empty columns)

With two free cells open and one empty column, you can move six cards at once. There is one catch: if you are moving the cards into the empty column, that column cannot also be used as workspace, so it does not count. The same move onto an occupied column would carry six cards; onto the empty column it carries three.

Winning

Every foundation topped by a King. Safe cards are sent up for you automatically — a card is only sent when no lower card of the opposite colour could still need it, so autoplay can never spoil a winnable deal.

A few pointers

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